


Magic Knight Rayearth

1. The Birth of the Legendary Magic Knights

2. Presea, the Master Smith in the Forest of Silence

3. Ferio, the Handsome, Mysterious Swordsman

4. Alcyone, the Vengful Sorceress

5. Escudo, the Legenday Ore

6. Lives at Stake - Presea's Weapons

7. Ferio in Desperation - A Romance in the Desert

8. The Terrible Trap of Summoner Ascot

9. The Magic Knights' Greatest Crisis

10. Revival of Selece, the Legendary Rune-God

11. The Legend of the Rune-God - In a World Called Cephiro

12. The Fearsome Illusionist Caldina

13. The Most Valuable Thing in This World

14. Hikaru, Umi, and Fuu's Unyielding Wish

15. The Second Rune-God Windam, the Lord of the Skies

16. A Powerful Foe! Lafarga the Swordmaster

17. The Truth About Inouva and the Return of Memories

18. The Last Rune-God: Rayearth, the Lord of Fire

19. Showdown! The Magic Knights Versus Zagato

20. The Unbelievable Truth About the Legendary Magic Knights
Overview
Three young girls, Hikaru, Umi, and Fuu, are transported to a magical world called Cephiro during a field trip to Tokyo Tower. They are soon greeted by Master Mage Clef, who explains to them that they have been summoned to become the Legendary Magic Knights and save Cephiro. The girls are less than enthusiastic about this idea, and only want to return home. Clef further explains that they must seek out the three Rune Gods to help them fight. He bestows armor and magical powers to each of them. They learn from Clef that High Priest Zagato has kidnapped the Pillar of Cephiro, Princess Emeraude. The Pillar of Cephiro has the sole responsibility of keeping Cephiro alive and in balance with her prayers. Without Princess Emeraude, Cephiro would fall into ruin. Hikaru, Umi, and Fuu must fight off Zagato's henchman and find the Rune Gods if they ever want to get back home. They soon learn that friendship and loyalty are the only things they can rely on in the crumbling Cephiro.