Masahiro Sakurai on Creating Games
Masahiro Sakurai on Creating Games

Masahiro Sakurai on Creating Games

4 موسم | 289 حلقة
2022/08/24
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1. About This Channel

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8/24/2022

2. Masahiro Sakurai's Creative Works

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8/24/2022

3. Stop for Big Moments! [Design Specifics]

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8/24/2022

4. Kirby's Dream Land [Game Concepts]]

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8/25/2022

5. Frame Rates [Planning & Game Design]

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8/26/2022

6. Risk and Reward [Game Essence]

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8/29/2022

7. Game Development Isn't a Game [Work Ethic]

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8/31/2022

8. Down with Lag! [Grab Bag]

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9/2/2022

9. Squeeze and Release [Game Essence]

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9/4/2022

10. Draw the Light, Not the Asset [Graphics]

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9/7/2022

11. Kirby's Adventure [Game Concepts]

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9/9/2022

12. Presentations Are All About Speed! [Work Ethic]

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9/12/2022

13. Game Awards [Grab Bag]

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9/15/2022

14. Assigning Animations [Animation]

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9/18/2022

15. Game Essence in Role-Playing Games [Game Essence]

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9/21/2022

16. Make It "Pop" [Effects]

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9/23/2022

17. Just Let Them Play! [Planning & Game Design]

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9/26/2022

18. Clarity vs. Style [UI]

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9/28/2022

19. Giving "Weight" to Buttons [Design Specifics]

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9/30/2022

20. Kirby Super Star [Game Concepts]

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10/3/2022

21. Try Telling That to the Player [Work Ethic]

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10/5/2022

22. Name Files Logically [Programming & Tech]

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10/7/2022

23. Keeping Rewards in Sight [Planning & Game Design]

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10/10/2022

24. Exercise While You Game! [Grab Bag]

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10/12/2022

25. Make the Tempo Match the Game [Audio]

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10/14/2022

26. Fun Beyond Game Essence [Game Essence]

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10/17/2022

27. Super Smash Bros. [Game Concepts]

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10/20/2022

28. Too Much is Just Right [Animation]

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10/24/2022

29. Spec Changes [Work Ethic]

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10/26/2022

30. Emphasize Objects with Collision [Graphics]

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10/28/2022

31. The Price of Games [Grab Bag]

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10/31/2022

32. Strike a Balance with Sound Effects [Audio]

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11/2/2022

33. Text Size [UI]

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11/4/2022

34. Making a Living Making Games [Planning & Game Design]

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11/7/2022

35. Let Your Characters Shine [Effects]

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11/9/2022

36. Breaking Down Attack Animations [Animation]

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11/11/2022

37. Jump Physics [Design Specifics]

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11/14/2022

38. Writing Game Proposals [Work Ethic]

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11/16/2022

39. My Feline Friend, Fukurashi [Grab Bag]

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11/18/2022

40. Super Smash Bros. Melee [Game Concepts]

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11/21/2022

41. The Fiend's Cauldron [Game Essence]

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11/23/2022

42. A Small Window Into the World [Planning & Game Design]

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11/25/2022

43. Sharing Info Within a Team [Team Management]

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11/28/2022

44. Distinguishing Between Major and Minor Elements [Graphics]

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11/30/2022

45. That Was Then, This Is Now [Grab Bag]

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12/2/2022

46. Making Your Game Easy to Tune [Programming & Tech]

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12/6/2022

47. Eight Hit Stop Techniques [Design Specifics]

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12/9/2022

48. Let Players Cheat the System [Game Essence]

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12/12/2022

49. Making Lead-ins Instant and Impactful [Animation]

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12/14/2022

50. Jobs in Game Development [Team Management]

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12/16/2022

51. The Potential of One Button [Planning & Game Design]

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12/20/2022

52. Prep Your Proposals Hot and Fast [Work Ethic]

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12/23/2022

53. Sora Ltd. [Grab Bag]

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12/25/2022

54. Listen in Various Environments [Audio]

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12/28/2022

55. Modern Quality of Life Features [UI]

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12/30/2022

نظرة عامة

Join Masahiro Sakurai, director of several Kirby games and the Super Smash Bros. series, as he reflects on his work in the games industry and offers insightful and easy-to-understand advice about game development. The goal? To try and help make games around the world a little more fun!

Cast

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