


Masahiro Sakurai on Creating Games
4 موسم | 289 حلقة
2022/08/24
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1. About This Channel
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8/24/2022
2. Masahiro Sakurai's Creative Works
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8/24/2022
3. Stop for Big Moments! [Design Specifics]
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8/24/2022
4. Kirby's Dream Land [Game Concepts]]
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8/25/2022
5. Frame Rates [Planning & Game Design]
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8/26/2022
6. Risk and Reward [Game Essence]
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8/29/2022
7. Game Development Isn't a Game [Work Ethic]
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8/31/2022
8. Down with Lag! [Grab Bag]
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9/2/2022
9. Squeeze and Release [Game Essence]
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9/4/2022
10. Draw the Light, Not the Asset [Graphics]
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9/7/2022
11. Kirby's Adventure [Game Concepts]
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9/9/2022
12. Presentations Are All About Speed! [Work Ethic]
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9/12/2022
13. Game Awards [Grab Bag]
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9/15/2022
14. Assigning Animations [Animation]
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9/18/2022
15. Game Essence in Role-Playing Games [Game Essence]
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9/21/2022
16. Make It "Pop" [Effects]
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9/23/2022
17. Just Let Them Play! [Planning & Game Design]
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9/26/2022
18. Clarity vs. Style [UI]
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9/28/2022
19. Giving "Weight" to Buttons [Design Specifics]
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9/30/2022
20. Kirby Super Star [Game Concepts]
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10/3/2022
21. Try Telling That to the Player [Work Ethic]
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10/5/2022
22. Name Files Logically [Programming & Tech]
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10/7/2022
23. Keeping Rewards in Sight [Planning & Game Design]
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10/10/2022
24. Exercise While You Game! [Grab Bag]
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10/12/2022
25. Make the Tempo Match the Game [Audio]
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10/14/2022
26. Fun Beyond Game Essence [Game Essence]
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10/17/2022
27. Super Smash Bros. [Game Concepts]
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10/20/2022
28. Too Much is Just Right [Animation]
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10/24/2022
29. Spec Changes [Work Ethic]
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10/26/2022
30. Emphasize Objects with Collision [Graphics]
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10/28/2022
31. The Price of Games [Grab Bag]
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10/31/2022
32. Strike a Balance with Sound Effects [Audio]
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11/2/2022
33. Text Size [UI]
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11/4/2022
34. Making a Living Making Games [Planning & Game Design]
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11/7/2022
35. Let Your Characters Shine [Effects]
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11/9/2022
36. Breaking Down Attack Animations [Animation]
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11/11/2022
37. Jump Physics [Design Specifics]
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11/14/2022
38. Writing Game Proposals [Work Ethic]
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11/16/2022
39. My Feline Friend, Fukurashi [Grab Bag]
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11/18/2022
40. Super Smash Bros. Melee [Game Concepts]
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11/21/2022
41. The Fiend's Cauldron [Game Essence]
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11/23/2022
42. A Small Window Into the World [Planning & Game Design]
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11/25/2022
43. Sharing Info Within a Team [Team Management]
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11/28/2022
44. Distinguishing Between Major and Minor Elements [Graphics]
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11/30/2022
45. That Was Then, This Is Now [Grab Bag]
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12/2/2022
46. Making Your Game Easy to Tune [Programming & Tech]
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12/6/2022
47. Eight Hit Stop Techniques [Design Specifics]
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12/9/2022
48. Let Players Cheat the System [Game Essence]
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12/12/2022
49. Making Lead-ins Instant and Impactful [Animation]
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12/14/2022
50. Jobs in Game Development [Team Management]
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12/16/2022
51. The Potential of One Button [Planning & Game Design]
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12/20/2022
52. Prep Your Proposals Hot and Fast [Work Ethic]
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12/23/2022
53. Sora Ltd. [Grab Bag]
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12/25/2022
54. Listen in Various Environments [Audio]
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12/28/2022
55. Modern Quality of Life Features [UI]
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12/30/2022
نظرة عامة
Join Masahiro Sakurai, director of several Kirby games and the Super Smash Bros. series, as he reflects on his work in the games industry and offers insightful and easy-to-understand advice about game development. The goal? To try and help make games around the world a little more fun!
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